{"author_name": "zazery", "cat": "LD #23", "comments": [], "epoch": 1334896260, "likes": 0, "metadata": {"p_key": "58968", "p_author": "zazery", "p_authorkey": "2362", "p_urlkey": "94717", "p_title": "I’m in!", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334896260", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "2362", "us_name": "zazery", "us_username": "zazery", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Was thinking about trying a new framework like Slick2D or Flashpunk but I think I&#8217;ll stick to what I know best, which is Unity. I&#8217;m going to focus mostly on gameplay this time around but I hope to get around to making some great pixel art. RagePixel seems like what I&#8217;ll use the most.  I just picked up my first iPad today so I&#8217;ll try to make something suitable for the platform; playable in the web browser too of course.</p>\n <ul>\n <li><strong>Code:</strong> Unity 3D (C# &amp; MonoDevelop; Mobile Basic license)</li>\n <ul>\n <li><a href=\"http://ragepixel.com/\">RagePixel</a> (warning: it&#8217;s a bit buggy)</li>\n <li><a href=\"http://itween.pixelplacement.com/index.php\">iTween</a></li>\n <li><a href=\"http://farrokhgames.com/?page_id=305\">fg2D</a></li>\n </ul>\n <li><strong>Planning:</strong><a href=\"http://www.fiftythree.com/paper\">Paper</a> or <a href=\"http://savage.si/#Navigation\">Procreate</a>for sketching</li>\n <li><strong>Art:</strong><a href=\"http://pixenapp.com/\">Pixen</a> and/or Blender (RagePixel plugin too)</li>\n <li><strong>Audio:</strong> Audacity + microphone &amp; BFXR</li>\n </ul>\n <p>I will try to post updates on Twitter and G+ regularly.</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/ipad/\" rel=\"tag\">iPad</a>, <a href=\"http://ludumdare.com/compo/tag/unity/\" rel=\"tag\">unity</a></p>", "time": "April 19th, 2012 11:31 pm", "title": "I’m in!"}