Aftertile update!
ヘ(◕。◕ヘ) wooooooo! How’re you all doing?
While I’m still working on the post-mortem (I’ve learned a lot, I’ve got so much to tell!) my programmer is fixing some stuff inside the game. Today he fixed the tile tearing that happened while playing, especially floating outside walls! Now he’s working on fixing the squashing animations, so the ghosty ghost squashes neatly. There’s one squashing animation for each direction, and sometimes they get mixed up.
