{"author_name":"speciesUnknown","cat":"LD #23","comments":[],"epoch":1334895420,"likes":0,"metadata":{"p_key":"58971","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"94720","p_title":"I\u2019m in! Going to use le javascript this time round.","p_cat":"LD #23","p_event":"LD23","p_time":"1334895420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This time around, I&#8217;m going to break the mold and do something in Javascript. I&#8217;m looking at two options depending on the theme. &#8220;Build it then use it&#8221; seems to be a likelyhood so in that case I&#8217;ll do something like Fantastic Contraption. If its something that lends itself to an RPG, which I&#8217;m hoping is the case, I&#8217;ll do a roguelike. Thats right, a roguelike, in javascript \ud83d\ude00 not sure there are many of those around right now. There is also a possibility that I&#8217;ll do an FPS but only a few possible themes lend themselves well to that.<\/p>\n <p>Whatever I do I&#8217;ll need some backing store either for saved games or to host the main page stuff, so I&#8217;ll have to write that in PHP, the rest will be pure JS. Again depending on the theme, I have several choices of API&#8217;s, I&#8217;ll probably use something in the CreateJS framework. If I end up doing physics though, I&#8217;ll be looking at JiglibJS2. <\/p>\n <p>This is going to be highly experimental so I&#8217;ll get the most basic game to work first and then add to it iteratively, not my usual strategy.<\/p>","time":"April 19th, 2012 11:17 pm","title":"I\u2019m in! Going to use le javascript this time round."}