{"author_name":"RandomOutput","cat":"LD #23","comments":[],"epoch":1334886720,"likes":1,"metadata":{"p_key":"58989","p_author":"RandomOutput","p_authorkey":"11581","p_urlkey":"94738","p_title":"A Little More Detail","p_cat":"LD #23","p_event":"LD23","p_time":"1334886720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11581","us_name":"RandomOutput","us_username":"randomoutput","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Right, so a little more detail on the plan for this Ludem Dare.<\/p>\n <p>I&#8217;m gonna be using AS3 and Flixel. Which is a platform I&#8217;ve had some limited experience in. I did AS3 work for about 3 years as a student at SCAD &#8211; Atlanta so I&#8217;ve got some chops there, but Flixel is newer for me. My dev lead on our Molyjam SF game last month, &#8220;Radioactive Multiplayer Baby Rocker Racing,&#8221; decided we should use it then as he had a lot of experience with it. Turns out I really enjoyed it. Did a solo practice run using it 2 weekends ago and was pretry happy with the result. Confidence is high on it not being a big issue from a time perspective.<\/p>\n <p>Previous jams I&#8217;ve used flash, but usually in conjunction with wiiMotes or a Kinect to do more physical space focused games. I want to make something more accessible for this Ludem Dare, but if the theme gives me a cool way to bring the physical space into the game I am all there. \u00a0Probably strange uses for mice and keyboards over more obscure tools though.<\/p>\n <p>Planning on going for small scope with hopefully a higher level of polish than I usually pull off with jams. Art is going to be my major hang up as I am without my usual Wacom tablet. \u00a0Might try and go for a cartoony vector style in illustrator or flash, or the more traditional pixel art route (though I&#8217;d like to break from the traditional lowfi aesthetic if I can.<\/p>\n <p>Audio I plan on keeping things simple with bfxr and maybe some iPad apps. It&#8217;s not something I consider a strength so simplicity will rein surpreem.<\/p>\n <p>I&#8217;m really hoping for the minimalism theme or perhaps, &#8220;you build it, then use it&#8221; as I&#8217;ve got some thoughts there. However the theme goes, looking forward to making sone crazy absurd fun this weekend. Can&#8217;t wait to see what comes out of this.<\/p>\n <p>If anyone else is in San Francisco I&#8217;ll probably be working out of the Noisebridge hackerspace in the mission for at least some of the jam. Drop my a line on twitter, @randomoutput<\/p>\n <p>So excited. Damn I love a good game jam.<\/p>","time":"April 19th, 2012 8:52 pm","title":"A Little More Detail"}