{"author_name":"AAGH Games","cat":"LD #35","comments":[],"epoch":1461355500,"likes":0,"metadata":{"p_key":"5901","p_author":"AAGH Games","p_authorkey":"504408","p_urlkey":"41347","p_title":"ShiftyBalls Wrapup","p_cat":"LD #35","p_event":"LD35","p_time":"1461355500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504408","us_name":"AAGH Games","us_username":"AAGH Games","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I&#8217;m Budaniel from AAGH Games, and I wanted to post a quick look at ShiftyBalls and what went well, plus what didn&#8217;t. I have written a long postmortem for some other time, so for right now let&#8217;s just focus on the positives and negatives from our experience in Ludum Dare 35.<\/p>\n <h2>What went well:<\/h2>\n <ul>\n <li><strong>The controls<\/strong> <strong>turned out better than planned<\/strong>. We originally had tank-style controls, which (as you&#8217;d imagine) did not feel intuitive and were unnecessarily difficult.<\/li>\n <li>T<strong>he way the elements interact<\/strong> <strong>came off pretty much as intended<\/strong>, with each having their usefulness.<\/li>\n <li><strong>We did pretty well on time<\/strong>. We were wrapped up on mechanics (for the most part) by Saturday afternoon and by Monday it was just bug-fixing.<\/li>\n <\/ul>\n <h2>What went not-so-well:<\/h2>\n <ul>\n <li><strong>The art could have been so much better<\/strong>. I&#8217;m still learning as a 3D artist and my attempts to make a decent animated, humanoid main character fell flat, leading to the ball we have now.<\/li>\n <li><strong>We could have explained the elements a little better<\/strong> instead of just dropping the player into a level with all three at once. For example, we&#8217;ve heard that the Fire element should survive lava like the rock does, but in this case you&#8217;re not a fireball &#8211; you&#8217;re on fire, and that&#8217;s why you&#8217;re running faster (because it hurts).<\/li>\n <li><strong>We could have used more\u00a0 sound effects<\/strong>. We often struggle to nail this element in a Ludum Dare, but this time I felt their absence to more than usual.<\/li>\n <li><strong>The new web version seems to be giving some people issues,<\/strong> which I don&#8217;t think we can fix at this time.<\/li>\n <li><strong>I nearly broke everything on Monday afternoon<\/strong>. I was trying to fix one small bug with the ice and broke that mechanic completely, resulting in a few hours of trying to fix the game.<\/li>\n <\/ul>\n <p>That&#8217;s all for now. Thanks to everyone who&#8217;s tried ShiftyBalls, and to those that haven&#8217;t, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=38918\"><strong>give it a shot<\/strong><\/a> and leave us a comment &#8211; we love feedback!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=38918\"><img class=\"aligncenter size-large wp-image-557863\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/shiftyballsban-550x109.jpg\" alt=\"shiftyballsban\" width=\"550\" height=\"109\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/shiftyballsban-300x60.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/shiftyballsban-768x153.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/shiftyballsban-550x109.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/shiftyballsban.jpg 775w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d-unity\/\" rel=\"tag\">3d unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35\/\" rel=\"tag\">LD35<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wrapup\/\" rel=\"tag\">wrapup<\/a><\/p>","time":"April 22nd, 2016 3:05 pm","title":"ShiftyBalls Wrapup"}