{"author_name":"jlay","cat":"LD #23","comments":[],"epoch":1334872200,"likes":0,"metadata":{"p_key":"59026","p_author":"jlay","p_authorkey":"501181","p_urlkey":"94775","p_title":"First Timer","p_cat":"LD #23","p_event":"LD23","p_time":"1334872200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"501181","us_name":"jlay","us_username":"jlay","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m in!\u00a0 This is my first time participating in Ludum Dare.\u00a0 I&#8217;m excited.<\/p>\n <p>I will be using:<\/p>\n <p>Coding: XNA Game Studio 4.0 Refresh, .Net Framework 4.0, Visual Studio 2010<\/p>\n <p>Graphics: Photoshop CS5.5, Poser Pro 2012, Tiled<\/p>\n <p>Audio: Audacity, sfxr, Garage Band &#8217;11<\/p>\n <p>I will be using TiledLib (<a href=\"https:\/\/bitbucket.org\/nickgravelyn\/tiledlib\">https:\/\/bitbucket.org\/nickgravelyn\/tiledlib<\/a>) to load TMX files as well as the Game State Management sample code (<a href=\"http:\/\/create.msdn.com\/en-US\/education\/catalog\/sample\/game_state_management\">http:\/\/create.msdn.com\/en-US\/education\/catalog\/sample\/game_state_management<\/a>).\u00a0 These will probably get modified during the course of coding.<\/p>\n <p>LET&#8217;S DO THIS!<\/p>","time":"April 19th, 2012 4:50 pm","title":"First Timer"}