{"author_name":"JDM","cat":"LD #23","comments":[],"epoch":1334872020,"likes":0,"metadata":{"p_key":"59028","p_author":"JDM","p_authorkey":"7137","p_urlkey":"94777","p_title":"First Ludum Dare","p_cat":"LD #23","p_event":"LD23","p_time":"1334872020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7137","us_name":"JDM","us_username":"JDM","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This is gonna be my first Ludum Dare. I&#8217;ll be entering the jam, not the compo, because that&#8217;s how I roll. An I supposed to tell you what I use? It&#8217;ll be Game Maker 8.1. Probably going to use my existing 121 platformer object library as a base. \u00a0I may use some Photoshop CS4 or Microsoft Paint, as well as SFXR.<\/p>\n <p>That is, if both a) I have the time (it&#8217;s the end of the semester!), and 2) I feel like working with the final theme. Truth be told, I really have no interest in making STEAMPUNK ROBOT SPACE APOCALYPSE or anything like it.<\/p>\n <p>I&#8217;m John D. Moore, by the way. \u00a0I&#8217;m an oldibe ZZTer and current hobbyist game maker, who recently contributed 25 games to Glorious Trainwrecks&#8217;s Pirate Kart V. \u00a0I&#8217;m preparing my first two larger-scale game projects for release by the end of the summer.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>EDIT:\u00a0<\/strong>I gave up on submitting to LD23, but here&#8217;s the thing that almost was my LD23 entry: <strong><a href=\"http:\/\/www.glorioustrainwrecks.com\/node\/3391\">Super Sister-Finding Adventure World<\/a><\/strong><\/p>","time":"April 19th, 2012 4:47 pm","title":"First Ludum Dare"}