{"author_name":"Codice Veloce","cat":"LD #23","comments":[],"epoch":1334869980,"likes":0,"metadata":{"p_key":"59031","p_author":"Codice Veloce","p_authorkey":"508902","p_urlkey":"94780","p_title":"Codice Veloce joining in","p_cat":"LD #23","p_event":"LD23","p_time":"1334869980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508902","us_name":"Codice Veloce","us_username":"Codice Veloce","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Reporting in is Codice Veloce, a two-man wolf pack consisting of two programmers &#8212; one managing the code, the other, the assets. We&#8217;re both students majoring in Computer Science and a project like this should definitely be an interesting test of our skills.<\/p>\n <p>It&#8217;s both of our first Ludum Dare participation, and we&#8217;re picking a good one to join, the 10th anniversary!<\/p>\n <p>We&#8217;re going to be using Java with <a href=\"https:\/\/www.assembla.com\/code\/jgame-engine\/subversion\/nodes\">our own engine<\/a> that we&#8217;ve been dabbling with. I don&#8217;t recommend you use our engine as it was kind of hacked together while we did some tests with it, but we will use it since it&#8217;s familiar to us. (if you want to use an engine, we recommend Slick2D).<\/p>\n <p>One thing we will be using to supplement our engine is Phys2D.<\/p>\n <p>As for tools, we will be using:<\/p>\n <ul>\n <li>Eclipse with Subclipse for source control (hosted on Assembla)<\/li>\n <li>Photoshop<\/li>\n <li>Sonar X1<\/li>\n <li>Dimension Pro<\/li>\n <li>ChronoLapse<\/li>\n <\/ul>\n <p>Hopefully, we&#8217;ll leave everyone in the dust. Good luck!<\/p>","time":"April 19th, 2012 4:13 pm","title":"Codice Veloce joining in"}