{"author_name":"noffle","cat":"LD #23","comments":[],"epoch":1334868660,"likes":1,"metadata":{"p_key":"59037","p_author":"noffle","p_authorkey":"7577","p_urlkey":"94786","p_title":"In. Again.","p_cat":"LD #23","p_event":"LD23","p_time":"1334868660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7577","us_name":"noffle","us_username":"noffle","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>After my <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7577\">last entry<\/a> for December&#8217;s Ludum Dare going so well, I will most certainly be entering again this time around. I have the weekend cleanly scheduled off, which should minimize disruptions. As usual this will be a solo affair, with me manning the programming, design, art, and music\u00a0 (in that order).<\/p>\n <p>I haven&#8217;t settled on a particular library yet, but I expect to be using C++ again. Maybe <a href=\"http:\/\/alleg.sourceforge.net\/\">Allegro<\/a>, maybe <a href=\"http:\/\/www.libsdl.org\/\">SDL<\/a>, or maybe I&#8217;ll take <a href=\"http:\/\/www.sfml-dev.org\/\">SFML<\/a> or <a href=\"http:\/\/www.cocos2d-x.org\/\">Cocos2D-X<\/a> out for a spin. The latter looks like it makes it pretty easy to recompile projects for a variety of mobile platforms, but I&#8217;m probably getting ahead of myself; focus on making a game first. At the minimum I want to compile for Linux, OS X, and Windows (in that order).<\/p>\n <p><strong>Tools:<\/strong> vim, make, g++, firefox, some terminal emulator<\/p>\n <p>Those curious can take a poke at my previous game projects <a href=\"http:\/\/www.stephenwhitmore.com\/\">on my website<\/a>. I also exist <a href=\"https:\/\/twitter.com\/#\/noffle\">on the Twitters<\/a>.<\/p>\n <p>Best of luck to everyone participating!<\/p>","time":"April 19th, 2012 3:51 pm","title":"In. Again."}