{"author_name":"LukeRissacher","cat":"LD #23","comments":[],"epoch":1334866680,"likes":0,"metadata":{"p_key":"59047","p_author":"LukeRissacher","p_authorkey":"10956","p_urlkey":"94796","p_title":"My first game jam","p_cat":"LD #23","p_event":"LD23","p_time":"1334866680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10956","us_name":"LukeRissacher","us_username":"lukerissacher","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hey LD&#8217;ers &#8211;<\/p>\n <p>Gonna give this one a go &#8211; have always wanted to try a game jam but haven&#8217;t pulled the trigger yet. So this weekend it is!<\/p>\n <p>I&#8217;ll be using XNA (sorry in advance to the download-averse) and a custom game engine library I&#8217;ve built (basic stuff like scene hierarchy management, screen switching, etc.), which I&#8217;ll post beforehand. I&#8217;m more of a 3D than a 2D guy actually, so might be using Blender, \u00a0BEPUphysics (free physics library), etc. But we&#8217;ll see on all that.<\/p>\n <p>FLStudio for music &#8211; photoshop for graphics &#8211; Audacity for sound &#8211; plus any tools on that tools page I can wrap my brain around in time.<\/p>\n <p>My goal is to make something good &#8211; but that might be overambitious and burn me out &#8211; so I guess my goal is to finish something. OK.<\/p>\n <p>-Luke<\/p>\n <p>&nbsp;<\/p>","time":"April 19th, 2012 3:18 pm","title":"My first game jam"}