{"author_name":"Codheadz","cat":"LD #23","comments":[],"epoch":1334864460,"likes":1,"metadata":{"p_key":"59056","p_author":"Codheadz","p_authorkey":"1516","p_urlkey":"94805","p_title":"Silverlight it is then.","p_cat":"LD #23","p_event":"LD23","p_time":"1334864460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1516","us_name":"Codheadz","us_username":"codheadz","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different.\u00a0 Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.<\/p>\n <p>As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on <a href=\"http:\/\/cgeers.com\/\">Christophe Geers&#8217; Blog<\/a>.<\/p>\n <p>Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.<\/p>\n <p>Assuming that everything aligns I will post the &#8220;engine&#8221; level code on Friday night prior to the competition starting.<\/p>\n <p><a href=\"http:\/\/blog.codheadz.com\">http:\/\/blog.codheadz.com<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/silverlight\/\" rel=\"tag\">Silverlight<\/a><\/p>","time":"April 19th, 2012 2:41 pm","title":"Silverlight it is then."}