{"author_name": "ningu", "cat": "LD #23", "comments": [], "epoch": 1334862000, "likes": 1, "metadata": {"p_key": "59065", "p_author": "ningu", "p_authorkey": "6332", "p_urlkey": "94814", "p_title": "I’m in (finally)", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334862000", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "6332", "us_name": "ningu", "us_username": "ningu", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Hi all!</p>\n <p>This is going to be my first Ludum Dare. I&#8217;m ready (I hope) I&#8217;ve taken Monday off so I can recover, been shopping for snacks, checked code base over, and tested my tools. I think I&#8217;m ready to begin.</p>\n <p><strong>Code</strong><br />\n C/C++ with OpenGL, SDL, OIS and OpenAL.<br />\n Using Visual Studio 11, Notepad++ and cmake.</p>\n <p>These are wrapped up in my own library which can be found <a href=\"http://dl.dropbox.com/u/26696457/ZephyrTech_libs.zip\">here</a>. (Requires SDL 1.3, Glew, OIS, SOIL, OpenAL and ALUT). The framework berely supports 2D graphics, so you have been warned.</p>\n <p><strong>Graphics</strong><br />\n Gimp</p>\n <p><strong>Audio</strong><br />\n INudge, Bfxr and Audacity</p>\n <p><strong>Design</strong><br />\n Posibily using some Lego as well as a design tool depending on the game.</p>", "time": "April 19th, 2012 2:00 pm", "title": "I’m in (finally)"}