{"author_name":"danlthemanl","cat":"LD #23","comments":[],"epoch":1334841360,"likes":2,"metadata":{"p_key":"59117","p_author":"danlthemanl","p_authorkey":"5573","p_urlkey":"94866","p_title":"I\u2019m in! At least partly!","p_cat":"LD #23","p_event":"LD23","p_time":"1334841360","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"5573","us_name":"danlthemanl","us_username":"danlthemanl","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img src=\"http:\/\/img.izismile.com\/img\/img5\/20120417\/640\/i_have_no_idea_what_im_doing_meme_640_07.jpg\" alt=\"Accurate description of me at work.\" \/><br \/>\n Ludum dare time again! I&#8217;m excited to join, although I have many other plans this weekend, I&#8217;ll try to do it the best I can. The past two attempts at Ludum Dare, I failed. This time will be different, I&#8217;m sure of it. I&#8217;m much more skilled as a game developer, I&#8217;m currently working on a platformer I hope to finish by the end of the month. Just have to keep it simple, stupid!<\/p>\n <p><strong>Tools:<\/strong><\/p>\n <ul>\n <li>Java &#8211; I&#8217;m most familiar with it, and can crank out stuff pretty fast.<\/li>\n <li>Slick2D &#8211; This framework helps me so much, gives me access to the 2D benefits OpenGL without it&#8217;s complicated stuff.<\/li>\n <li>Photoshop CS5.5 &#8211; There&#8217;s free programs for doing pixel art, but I&#8217;m really comfortable with Photoshop, and plus I already own it.<\/li>\n <\/ul>\n <p>I&#8217;ll be doing a time-lapse for what time I do work on it. No live-stream, that just distracts me.<\/p>\n <p>So I guess<strong> I&#8217;M IN!<\/strong><\/p>","time":"April 19th, 2012 8:16 am","title":"I\u2019m in! At least partly!"}