{"author_name":"masterhyjinx","cat":"LD #23","comments":[],"epoch":1334819880,"likes":2,"metadata":{"p_key":"59143","p_author":"masterhyjinx","p_authorkey":"2031","p_urlkey":"94892","p_title":"I\u2019m in","p_cat":"LD #23","p_event":"LD23","p_time":"1334819880","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2031","us_name":"masterhyjinx","us_username":"masterhyjinx","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Ok, read my Game Jam Survival Guide, doing the Costco run tomorrow, cleaned up my place. \u00a0I&#8217;m pumped about doing LD48! \u00a0I&#8217;ll be using the following array of weapons to create a 2d sprite based game:<\/p>\n <ul>\n <li>Unity 3D<\/li>\n <li>MonoDevelop<\/li>\n <li><a href=\"http:\/\/www.ex-dev.com\/ex2d\/\">EX2d\u00a0<\/a><\/li>\n <li><a href=\"http:\/\/www.hutonggames.com\/\">Playmaker<\/a><\/li>\n <li><a href=\"http:\/\/terriblegames.com\/spriteSomething\/\">Sprite Something<\/a>\u00a0(iPad)<\/li>\n <li>Photoshop CS5<\/li>\n <li>SFXR<\/li>\n <li>Music: BeatMaker 2 (iPad)<\/li>\n <li><a href=\"http:\/\/www.youtube.com\/watch?v=wCkwb_rOg7M\">Sick tunes<\/a>\u00a0(to keep me jamming all night long!!)<\/li>\n <\/ul>\n <p>The interesting part about this Dare is that I&#8217;m going to move away from 3d in order to tackle a 2d sprite game. \u00a0The most interesting part about that is that most art production is going to be done on iPad because Sprite Something is way better than other tools I&#8217;ve used on a computer for sprites and animation. \u00a0I&#8217;m going to TRY to set up a web cam to capture as I work on it but I fear most the work flow there will be lost for the time lapse so I&#8217;ll do my best to do screen caps. \u00a0The newest tool, EX2D I&#8217;ve been making dry runs the last couple nights to work out the kinks in my production. \u00a0I get the feeling now that I have a large tool box but hey, I want to declare what I see myself using!<\/p>","time":"April 19th, 2012 2:18 am","title":"I\u2019m in"}