{"author_name":"StormForce","cat":"LD #23","comments":[],"epoch":1334783880,"likes":2,"metadata":{"p_key":"59189","p_author":"StormForce","p_authorkey":"7443","p_urlkey":"94938","p_title":"I\u2019m In! Again!","p_cat":"LD #23","p_event":"LD23","p_time":"1334783880","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7443","us_name":"StormForce","us_username":"stormforce","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Right. This is my second Ludum Dare I will participating in, and I think I will be ready this time. Last time I did this, I was ill-prepared, didn&#8217;t know what I was doing, and made a pretty crappy game with no time to make many sounds, or do a proper ending like I wanted to. It was a simple game, too, but I didn&#8217;t realize how time consuming it was. My note to all new-comers: Make a game where you can get the best time spent per gameplay\/fun level ratio. Really. It&#8217;s important that you make your game fun.<\/p>\n <p>Anyway&#8230; Wanted to do this one in Java and Eclipse, but I think I still have a ways to go (maybe next LD) before I can make anything decent in Java. So, you want to know what I&#8217;ll be using, right?<\/p>\n <p>Language: GML<\/p>\n <p>IDE: GameMaker 8 Pro<\/p>\n <p>Sound: Audacity<\/p>\n <p>Graphics: GIMP<\/p>\n <p>Just remember, it&#8217;s important to have fun. That&#8217;s the point of all this, right? Good luck!<\/p>","time":"April 18th, 2012 4:18 pm","title":"I\u2019m In! Again!"}