{"author_name": "Jacob", "cat": "LD #23", "comments": [], "epoch": 1334782020, "likes": 3, "metadata": {"p_key": "59194", "p_author": "Jacob", "p_authorkey": "1129", "p_urlkey": "94943", "p_title": "I’m in. SHIP IT!", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334782020", "p_likes": "3", "p_comments": "0", "p_status": "UPD5", "us_key": "1129", "us_name": "Jacob", "us_username": "kevlarx", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>This time around I&#8217;m going to make things interesting for myself.</p>\n <p>I&#8217;m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.</p>\n <p>I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.</p>\n <p><strong>Tools</strong></p>\n <ul>\n <li>C/C++</li>\n <li>XCode 4.2 / 4.3</li>\n <li>Visual C++ 2008 Express</li>\n <li>Photoshop (gfx)</li>\n <li>SFXR (sfx)</li>\n <li>Wolfram Tones + GXSCC (music)</li>\n <li>Cocos2dx (graphics/input/etc)</li>\n <li>CocosDenshion (audio)</li>\n <li>Box2d (if I am feeling physicsy)</li>\n <li>Phillips Beer (http://phillipsbeer.com/)</li>\n </ul>\n <p>&nbsp;</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/ld-23/\" rel=\"tag\">LD #23</a></p>", "time": "April 18th, 2012 3:47 pm", "title": "I’m in. SHIP IT!"}