{"author_name":"mountainstorm","cat":"LD #35","comments":[],"epoch":1461319980,"likes":2,"metadata":{"p_key":"5920","p_author":"mountainstorm","p_authorkey":"83448","p_urlkey":"41366","p_title":"Washup","p_cat":"LD #35","p_event":"LD35","p_time":"1461319980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"83448","us_name":"mountainstorm","us_username":"mountainstorm","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Completed my 1st Ludlum Dare and thought it wen&#8217;t pretty well. \u00a0 A few thoughts:<\/p>\n <p>Things which went well:<\/p>\n <ul>\n <li>Using github pages to host it (free, easy)<\/li>\n <li>Using Phaser; I&#8217;m even happier now as it&#8217;s a pain to download\u00a0to play<\/li>\n <li>Coming up with ideas for all the potential themes<\/li>\n <\/ul>\n <p>What didn&#8217;t go so well<\/p>\n <ul>\n <li>Not having used Phaser before in anger<\/li>\n <li>Weak typing; oh the anger when I was trying to use physics on an object which didn&#8217;t support it<\/li>\n <li>It being the same weekend as an awesome F1 race<\/li>\n <\/ul>\n <p>I tried to keep a diary of what I was doing &#8230; you might notice it&#8217;s not as accurate on Sunday.<\/p>\n <p><strong>Saturday<\/strong><\/p>\n <p>02:00: Theme released<br \/>\n 06:30: Awake &#8211; read theme, realise I don&#8217;t I have any good ideas for Shapeshift<br \/>\n 06:34: Look at what others have created in 4 hours; get depressed<br \/>\n 07:15: F1 Qualifying about to start &#8230; but I&#8217;ve decided on an idea<br \/>\n 08:21: How do I collide hundreds of items in Phaser?<br \/>\n 10:15: Discarded the original control idea, and now (with bitmaps) fighting Phaser to enable physics<br \/>\n 11:51: Basic mechanics are working &#8211; wondering about using dynamic shapes rather than atoms<br \/>\n 12:19: Restructured code and now javascript is doing stupid things<br \/>\n 13:10: Basic gameplay working, need to figure out scoring<br \/>\n 14:19: Decaying and config of most things working &#8230; how do you &#8216;win&#8217;<br \/>\n 17:11: Scoring working and lots of tweaks, giving chain reactions. It&#8217;s starting to feel like a game<br \/>\n 18:11: It&#8217;s a game! but its got a memory leak<br \/>\n 19:18: I&#8217;m happy with the general gameplay, although I now need to fix the bugs<br \/>\n 20:55: I&#8217;m triggering a Webkit crash on iOS; can&#8217;t figure out how to avoid it. Pondering making a score screen<br \/>\n 22:48: Been playing with new, smaller, graphics but I seem to prefer my placehodlers eek! Done for the night<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Sunday<\/strong><\/p>\n <p>06:53: Awake, down on my computer. F1 race on TV (double win). Makea list of all the enhancements I&#8217;ve got plannd<br \/>\n 07:22: Awesome F1 race &#8230; more than a tad distracting<br \/>\n 09:31: Highscore table done, graphics done &#8211; time to do menu before sorting out sound<br \/>\n 11:25: All the screens done &#8211; I don&#8217;t like them, but there done. Now sound<br \/>\n 13:32: Got the music planned, having a break before I dive in and record the final version<br \/>\n 15:07: Music sorted and key sound effects done; all that remains is tweaking, testing and the boring bits<br \/>\n 15:53: Got bored trying to make\u00a0checkboxes for sound etc .. gave up and had a break<br \/>\n 18:30: Going to bed for a powernap<br \/>\n 20:00: Awake, and trying to\u00a0figure out what I can start which I can finish; settle on tweaking<br \/>\n 21:50: I&#8217;ve had enough &#8211; submitting it<\/p>\n <p>&nbsp;<\/p>\n <p>If you want to give my game a go to see what I made:\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=83448\">Helium-4<\/a><\/p>","time":"April 22nd, 2016 5:13 am","title":"Washup"}