{"author_name":"PixelRetro","cat":"LD #35","comments":[],"epoch":1461319800,"likes":0,"metadata":{"p_key":"5921","p_author":"PixelRetro","p_authorkey":"50581","p_urlkey":"41367","p_title":"StealthShifter Postmortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461319800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"50581","us_name":"PixelRetro","us_username":"pixelretro","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>This LudumDare, I thought it&#8217;s the perfect opportunity for me to explore C++ for the first time. So, to ease things up, I decided to only use a text console as output in input for the game and I knew the game\/core mechanic had to be simple in order to finish it before the 48 hours deadline. My idea was to create a turn-based game, where the player simply had to move to a goal, while avoiding enemies by changing your appearance, which is simple and can easily be implemented in a text console.<\/p>\n <p>Time went by quickly and I am glad, that I have produced something, that can be considered as a game in these 48 hours. Due to lack of content the game turned out as a puzzle game, but if I had had more time, I would have tried to make a rogue-like game by adding:<\/p>\n <ul>\n <li>More content (enemies, items)<\/li>\n <li>Limited vision, so the player cannot see the whole level. This prevents, that the player can carefully plan for the whole level, leading to more spontaneous decisions<\/li>\n <li>Procedurally generated dungeons\/caves<\/li>\n <\/ul>\n <p>Also I didn&#8217;t have enough time to implement a terminal library, so the player ends up typing commands instead of just pressing keys.<\/p>\n <p>What the LudumDare showed me (again), which is pretty obvious, is to <strong>keep the idea simple<\/strong> and <strong>implement the core mechanic(s)<\/strong> quickly (don&#8217;t waste too much time on unnecessary things, like too much optimization) and I am looking forward to hear possible improvements and critique from you.<\/p>\n <h2 style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=50581\" target=\"_blank\">PLAY IT HERE<\/a><\/h2>\n <p><img class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/542293\/50581-shot1-1461310509.png\" alt=\"\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/console\/\" rel=\"tag\">console<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/terminal\/\" rel=\"tag\">terminal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/text-only\/\" rel=\"tag\">text-only<\/a><\/p>","time":"April 22nd, 2016 5:10 am","title":"StealthShifter Postmortem"}