{"author_name":"jdselsor","cat":"LD #35","comments":[],"epoch":1461297780,"likes":0,"metadata":{"p_key":"5927","p_author":"jdselsor","p_authorkey":"28879","p_urlkey":"41373","p_title":"BIT SHIFT Post Mortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461297780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"28879","us_name":"jdselsor","us_username":"jdselsor","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I have to say I learned a lot about Unity doing this game but most important I feel is jury rigging a UI system that works. I don&#8217;t think is the proper way to do it but I works. I didn&#8217;t get to put as much time I was would have liked into it but I am happy with what I had. I am working on a post compo version that will include the things I wanted to add but didn&#8217;t have time like levers, push-able blocks and more levels. Also fixed the Enemy AI and player movement. I really don&#8217;t know why I had the player moving so fast.<\/p>","time":"April 21st, 2016 11:03 pm","title":"BIT SHIFT Post Mortem"}