{"author_name": "chamberlainpi", "cat": "LD #23", "comments": [], "epoch": 1334660520, "likes": 0, "metadata": {"p_key": "59388", "p_author": "chamberlainpi", "p_authorkey": "4398", "p_urlkey": "95139", "p_title": "Count me in! :)", "p_cat": "LD #23", "p_event": "LD23", "p_time": "1334660520", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "4398", "us_name": "chamberlainpi", "us_username": "chamberlainpi", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Although my last couple attempts to Ludumdare compos left me feeling miserable (because I didn&#8217;t finish / game wouldn&#8217;t load for everyone) &#8211; I&#8217;m going to give this another try.</p>\n <p>My Development tools and libraries will be:</p>\n <p>&#8211; FlashDevelop 4;<br />\n &#8211; SFXR (On iOS or ASFXR);<br />\n &#8211; FL Studio 10;<br />\n &#8211; Flash Professional CS4;<br />\n &#8211; and will try to get familiar with AXEL now, before the event starts (axgl.org, a Flixel-like library with Stage3D support);</p>\n <p>I was contemplating to pick Starling, Genome2D, ND2D or some home-made small library, but from looking at AXEL&#8217;s source code, it looks like a very well written, clean, and easy to understand library.</p>\n <p>Good luck to all jammers! <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /></p>", "time": "April 17th, 2012 6:02 am", "title": "Count me in! :)"}