{"author_name":"William Bundy","cat":"LD #23","comments":[],"epoch":1334631660,"likes":0,"metadata":{"p_key":"59419","p_author":"William Bundy","p_authorkey":"8500","p_urlkey":"95170","p_title":"I\u2019m In!","p_cat":"LD #23","p_event":"LD23","p_time":"1334631660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8500","us_name":"William Bundy","us_username":"quasiperfect","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<div><span style=\"text-decoration: underline\">After &#8220;Escape&#8221; threw me for a loop, I&#8217;ve vowed to actually build and release something (good?) for LD23.<\/span><\/div>\n <ul>\n <li><span style=\"text-decoration: underline\"><strong>Dev Tools:<\/strong>\u00a0g++ and mingw32-make, Sublime Text 2, Notepad++, 7zip (for packaging), Python (for utilities)<\/span><\/li>\n <li><strong><span style=\"text-decoration: underline\">Libraries:<\/span><\/strong><span style=\"text-decoration: underline\">\u00a0the C++ Standard Library\/the Standard Template Library, SDL, SDL_mixer, SDL_image, SDL_ttf, Chipmunk, OpenGL, SimpleINI (or similar)<\/span><\/li>\n <li><strong><span style=\"text-decoration: underline\">Sound: <\/span><\/strong><span style=\"text-decoration: underline\">bfxr for sound effects, and famitracker for music<\/span><\/li>\n <li><strong><span style=\"text-decoration: underline\">Graphics: <\/span><\/strong><span style=\"text-decoration: underline\">Paint.NET, GIMP, or possibly the Pyxel Editor, and of course, OpenGL<\/span><\/li>\n <\/ul>","time":"April 16th, 2012 10:01 pm","title":"I\u2019m In!"}