{"author_name":"pgil","cat":"LD #23","comments":[],"epoch":1334599500,"likes":0,"metadata":{"p_key":"59442","p_author":"pgil","p_authorkey":"1604","p_urlkey":"95193","p_title":"Ok, I\u2019m in for real.","p_cat":"LD #23","p_event":"LD23","p_time":"1334599500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1604","us_name":"pgil","us_username":"pgil","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Looks like my weekend is mostly free! That means I should have plenty of time for Ludum-Daring. Here&#8217;s what I&#8217;m using:<\/p>\n <ul>\n <li>FlashDevelop for code&#8230; with Flashpunk for game stuff, Flod for playing music, and bfxr for sounds.<\/li>\n <li>Graphics Gale, and maybe Gimp for pixels.<\/li>\n <li>OGMO editor for levels, probably.<\/li>\n <li>Milky Tracker for music.<\/li>\n <\/ul>\n <p>Oh, and here&#8217;s my basecode.\u00a0 Most if it is stuff that&#8217;s already open-source (Flashpunk, Flod, bfxr), or snippets of code that you could find or forums (Draknek&#8217;s preloader, a bitmap font class, an OGMO level loader), but I figure I should post it anyway just to be safe:<\/p>\n <p><a href=\"http:\/\/dl.dropbox.com\/u\/3125554\/ld23\/pgil%20ld23%20Basecode.zip\">Download<\/a><\/p>","time":"April 16th, 2012 1:05 pm","title":"Ok, I\u2019m in for real."}