{"author_name":"Per","cat":"LD #23","comments":[],"epoch":1334583480,"likes":1,"metadata":{"p_key":"59452","p_author":"Per","p_authorkey":"6781","p_urlkey":"95203","p_title":"My Preparations","p_cat":"LD #23","p_event":"LD23","p_time":"1334583480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6781","us_name":"Per","us_username":"krasse","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Here is a <a href=\"http:\/\/wonderfl.net\/c\/7fbr\">link to my starting code base\/program<\/a> at Wonderfl.<\/p>\n <p>At the time of writing, the program just plays horrible generative music but the idea is to use the included ChordInfo class to actually have such music in the game.<\/p>\n <p>You are free to use it as well if you want something like that.<\/p>\n <p>The plan is to use the SiON synthesizer, which I can recommend for both music and sound effects (as an alternative to Bfxr), for playing whatever the generative music module spits out.<\/p>","time":"April 16th, 2012 8:38 am","title":"My Preparations"}