{"author_name":"Hume","cat":"LD #23","comments":[{"author_name":"gulaghad","time":"April 15, 2012 11:56 pm","epoch":1334552160,"text":"I like your &#8220;design document&#8221;.","spam":"N"},{"author_name":"","time":"April 16, 2012 12:09 am","epoch":1334552940,"text":"Well, look at it this way: You learned a bunch of things you probably will avoid next weekend.","spam":"N"},{"author_name":"","time":"April 16, 2012 8:06 am","epoch":1334581560,"text":"Thanks for checking it out. It seems like a depth buffer problem, which should be easy to fix now that I know about it. My fault for not testing in multiple operating systems.","spam":"N"}],"epoch":1334548200,"likes":3,"metadata":{"p_key":"59482","p_author":"Hume","p_authorkey":"11218","p_urlkey":"95233","p_title":"Warmup Epic Fail!","p_cat":"LD #23","p_event":"LD23","p_time":"1334548200","p_likes":"3","p_comments":"3","p_status":"UPD5","us_key":"11218","us_name":"Hume","us_username":"hume","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hi everybody,<\/p>\n <p>Well, as I expected, the warmup was pretty instructive. I spent too much time on my tools and libraries &#8212; I switched math libraries. Why?! &#8212; and not enough time on the game.<\/p>\n <div id=\"attachment_112357\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/15\/warmup-epic-fail\/relentless\/\" rel=\"attachment wp-att-112357\"><img class=\"size-large wp-image-112357\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/relentless-550x425.jpg\" alt=\"&quot;Design&quot; &quot;document&quot;\" width=\"550\" height=\"425\" \/><\/a><p class=\"wp-caption-text\">My &quot;design&quot; &quot;document&quot; for the warm up weekend.<\/p><\/div>\n <p>The theme I rolled for the warmup was &#8220;relentless,&#8221; so what I was aiming for was infinite mech combat. What I got was a lot less than that:<\/p>\n <ul>\n <li>Enemies that don&#8217;t move and don&#8217;t shoot back (well, the jets did fly at one point, but into the ground, so they needed better AI which was not done);<\/li>\n <li>Pickups that aren&#8217;t pick-up-able<\/li>\n <li>Infinite everything instead of attributes topped up by pickups<\/li>\n <\/ul>\n <div>What did work:<\/div>\n <div>\n <ul>\n <li>Gun works okay<\/li>\n <li>Infinite terrain works fine<\/li>\n <li>Loot drops work<\/li>\n <li>I&#8217;m pretty happy with the camera<\/li>\n <\/ul>\n <\/div>\n <p>Missiles are so bad. Hilariously bad.<\/p>\n <p>Check it out if you want; have a laugh. I&#8217;ll try to do better next weekend. No promises <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong><a title=\"Relentless\" href=\"http:\/\/humespeaks.tumblr.com\/ld23-dryrun\" target=\"_blank\">Dry run, uh, game: &#8220;Relentless&#8221;<\/a><\/strong><\/p>","time":"April 15th, 2012 10:50 pm","title":"Warmup Epic Fail!"}