{"author_name":"Henry McLaughlin","cat":"LD #23","comments":[],"epoch":1334340900,"likes":0,"metadata":{"p_key":"59568","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"95319","p_title":"A New Direction and Some Progress","p_cat":"LD #23","p_event":"LD23","p_time":"1334340900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So&#8230; psychological design got boring quickly. It hit me that the thing actually <em>would<\/em> be kind of meaningless and boring to play. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>So&#8230; I took what I had and went in a new direction. Basically, I am un-forking my two shmup projects, merging Pew Pew into a different one entirely.<\/p>\n <p>Basically, I&#8217;m remaking an old game of mine.<\/p>\n <p>In 2007, I was in high school. I had learned Java in a class and was happy. I had made Tetris for the class&#8217;s final project, and the presentation had gone very well. I was pleased.<\/p>\n <p>But&#8230; I wanted to make a shmup. So I made Space Assault, which was a mediocre shmup, but it was a working game that I made. I was very pleased.<\/p>\n <p>Now, some years later, I&#8217;m more experienced in game development. I have knowledge of better tools (I used Swing for the original Space Assault) and I am better with artwork.<\/p>\n <p>So&#8230; time to start fresh and do the thing over. Time to remake Space Assault. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Here&#8217;s a screenshot:<\/p>\n <div id=\"attachment_111402\" style=\"width: 652px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-111402\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Space-Assault-Screenie-0.png\" alt=\"Screenshot of the player's ship on a green background\" width=\"642\" height=\"545\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Space-Assault-Screenie-0-550x466.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Space-Assault-Screenie-0.png 642w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><p class=\"wp-caption-text\">The player&#039;s ship on a green background. It&#039;ll make sense later, promise!<\/p><\/div>\n <p>I am going to do a really nice remake of the original game later on, but for the LD warmup I just want to get it working as a serviceable shmup. I will make some boilerplate, which I will use for the LD jam. I&#8217;ll post a zip of the boilerplate when I have the stuff that I intend to use later.<\/p>\n <p><em>Trying a new type of sendoff here&#8230;<\/em><\/p>\n <h3>When&#8217;s the last time you strolled down memory lane?<\/h3>\n <p>&#8211; Henry<\/p>","time":"April 13th, 2012 1:15 pm","title":"A New Direction and Some Progress"}