Canvas, tiles, and Google Chrome Frame!
I’m putting together my framework for LD 23! It’s hosted publicly on Github, so go check out the demonstration and the source! I’ve decided to go with canvas, and instead of find some library, I’m going to write my own small library. So here it is. I’ll be updating that repository and pushing changes to it, so those links will be kept current. Watch or bookmark them if you care to.
I created a tileset format and tested loading and displaying tiles from it. It’s working well and took hardly any time, but there’s time I won’t have to waste during my precious 48 hours! You can see the animated glider on the demonstration page.
Also I put code for Google Chrome Frame. I’m currently on a Mac, so I can’t test it, but supposedly it will inform IE6/7/8 users that they should go get a plugin called Chrome Frame which allows them to view canvas graphics. So assuming it works (and I WILL test it and get it working before the compo), it should allow IE users to also play my game, despite their inferior browser choice.
Anyway that’s all for tonight, it’s really late here on the east coast of the US of A. More to come!