{"author_name":"DDRKirby(ISQ)","cat":"LD #23","comments":[],"epoch":1334284320,"likes":1,"metadata":{"p_key":"59590","p_author":"DDRKirby(ISQ)","p_authorkey":"7285","p_urlkey":"95341","p_title":"I\u2019m in!  With a few unfortunate caveats\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1334284320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7285","us_name":"DDRKirby(ISQ)","us_username":"ddrkirbyisq","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>LD22 was my first time doing Ludum Dare, and I&#8217;m looking forward to participating again!<\/p>\n <p>I used C# and SDL.net last time, but those proved to be really unwieldy for distribution on OSX and Linux. \u00a0This time I&#8217;ve decided to use Flixel, which I&#8217;m pretty excited about, because really there&#8217;s no reason I =shouldn&#8217;t= be using something like Flixel for the kind of 2D pixel-graphics chiptune games that I like to make. \u00a0Plus it&#8217;ll make distribution and everything a lot easier.<\/p>\n <p>My primary task between now and next week is to make a test game with Flixel. \u00a0Probably some really really quick shmup or something like that, just to get used to the syntax because I have no actionscript experience (looking at example code, though, it seems like I&#8217;ll be fine).<\/p>\n <p>Last time I got 25th place overall. \u00a0Although I&#8217;d like to strive for improvement this time around, I think that&#8217;s too high a bar to be setting for myself, so I&#8217;m going to just go into things with the expectation that I might not do quite -that- well. \u00a0And if I do anyways, well it&#8217;ll be a pleasant surprise <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>One of my main goals this time is to make something that&#8217;ll showcase my musical ability more, since that&#8217;s one of my main strengths. \u00a0So I&#8217;m going to probably try for a game that&#8217;ll lend itself to lots of great chiptune music. \u00a0I&#8217;m also not going to do another puzzle game, because those are really hard to design levels for, as we learned from last time around. \u00a0It&#8217;s not really that fun to sit around scratching your head like that, so I&#8217;m going to put less emphasis on being innovative so I can just make a game that&#8217;s =fun=. \u00a0Polish will also be important, just like last time.<\/p>\n <p>Now, the bad news: Just like last time, I&#8217;ve got other commitments&#8230;2 dance events during the timespan of ludum dare, so that&#8217;ll be 6 or so hours out of the 48 that I won&#8217;t have. \u00a0I could just not go to one of those events, but my feeling right now is that I&#8217;ll probably end up going to both. \u00a0Well, it can&#8217;t really be helped. \u00a0Maybe it&#8217;ll be a good way to break and relieve stress anyways. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> \u00a0or maybe I&#8217;ll have some sort of gameplay mechanic breakthrough while I&#8217;m dancing ;P<\/p>\n <p>I&#8217;m also pretty busy from now until LD so let&#8217;s hope I really have enough time to prep myself for this&#8230;*crosses fingers*<\/p>","time":"April 12th, 2012 9:32 pm","title":"I\u2019m in!  With a few unfortunate caveats\u2026"}