{"author_name":"Henry McLaughlin","cat":"LD #23","comments":[{"author_name":"","time":"April 12, 2012 10:39 am","epoch":1334245140,"text":"One reason rewards work is because they&#8217;re earned, not given for nothing. How fun would the olympics be if everyone got a gold medal?","spam":"N"}],"epoch":1334243820,"likes":0,"metadata":{"p_key":"59608","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"95359","p_title":"LD23 Warmup \u2013 Pew Pew","p_cat":"LD #23","p_event":"LD23","p_time":"1334243820","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So, I decided a while back that I would join the warmup weekend.<\/p>\n <p>It&#8217;s much longer than a weekend, and that makes me happy. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>My game is a shmup. I&#8217;ve been working on one, but I need a cleaner code base to work from. The one I had is a mess of excess inheritance and unimplemented methods.<\/p>\n <p>Here&#8217;s the premise: You fly a little space ship and shoot bad guys. On different intervals (in kill count) enemies either give off a bigger explosion, drop a score\/weapon\/extra life item, or give off a bigger explosion and drop <em>three<\/em> items.<\/p>\n <p>The levels are assembled randomly from hand-made parts and have randomly chosen bosses from about a dozen hand-scripted bosses.<\/p>\n <p>The idea is this: Motivate the player with scheduled reward to make the game more compelling.<\/p>\n <p>The idea comes from the idea that games work partly by rewarding the player. Hence, I figure that I can make a compelling game simply by deliberately rewarding the player.<\/p>\n <p>The <a title=\"Wikipedia article about behaviorism\" href=\"http:\/\/en.wikipedia.org\/wiki\/Behaviorism\" target=\"_blank\">Wikipedia article about behaviorism<\/a> can give those who are curious a better idea of how this is supposed to work.<\/p>\n <p>Peace, love, and manipulation,<\/p>\n <p>&#8211; Henry<\/p>\n <p><em>Edit: While I&#8217;m at it, here&#8217;s the article about <a title=\"Wikipedia article about behavior modification\" href=\"http:\/\/en.wikipedia.org\/wiki\/Behavior_modification\" target=\"_blank\">behavior modification<\/a>, which is also relevant<\/em><\/p>","time":"April 12th, 2012 10:17 am","title":"LD23 Warmup \u2013 Pew Pew"}