{"author_name":"Polar","cat":"LD #23","comments":[],"epoch":1334166300,"likes":0,"metadata":{"p_key":"59619","p_author":"Polar","p_authorkey":"10472","p_urlkey":"95370","p_title":"Ludum Dare Introduction","p_cat":"LD #23","p_event":"LD23","p_time":"1334166300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10472","us_name":"Polar","us_username":"polar","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hi guys,<\/p>\n <p>So I&#8217;m joining the Ludum Dare for the first time this year, and decided to announce what I&#8217;m using. First of all is to shake off some guilt for using my personal code libraries, and the rest is for a (hopelessly poor) shot at that community award.<\/p>\n <p>So I&#8217;m going to be using Eclipse (ie. Java) this year (I recently weened myself off Xcode) and, as I said, my code libraries (although libraries may be a wrong term).They are derived from a book by Andrew Davidson called &#8216;Killer Game Programming in Java&#8217;, but don&#8217;t worry, he gives permission for anyone to use his code in the book. I&#8217;m also going to use Cfxr &#8211; the Mac version of Sfxr, Sibelius (or maybe not), and probably something like GarageBand, along with the trusty Internet (it is allowed, isn&#8217;t it&#8230;). Oh, and Gimp for Graphics.<\/p>\n <p>I&#8217;m probably going to Chronolapse this as well, but not livestream it, as much as I would love too. Still, it&#8217;s set up to be a great weekend. I&#8217;ll post a link to my code tomorrow, but until then, good luck and happy programming!<\/p>\n <p>Polar<\/p>\n <p>EDIT: Here&#8217;s a Mediafire link to my pitiful (but useful) barebones 2D Engine: <a title=\"Polar's Engine\" href=\"http:\/\/www.mediafire.com\/?cnf9s5x96g9rdl9\" target=\"_blank\">http:\/\/www.mediafire.com\/?cnf9s5x96g9rdl9<\/a><\/p>","time":"April 11th, 2012 12:45 pm","title":"Ludum Dare Introduction"}