{"author_name":"Shades","cat":"LD #23","comments":[],"epoch":1333865220,"likes":1,"metadata":{"p_key":"59660","p_author":"Shades","p_authorkey":"10949","p_urlkey":"95412","p_title":"Small Victory!","p_cat":"LD #23","p_event":"LD23","p_time":"1333865220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10949","us_name":"Shades","us_username":"gurglor","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p style=\"text-align: left\">Day One of Andrew&#8217; s Eight Days of Game Design has ended in success! I thought about focusing on graphics today, but for the sake of other projects the first thing I need to figure out in FreeBASIC is networking. So, it made more sense to start with sockets.<\/p>\n <p style=\"text-align: left\">I had to work off and on in between other tasks, and a lot of that time was spent reading and generally feeling like I wouldn&#8217;t get anywhere at all with it today. Most of the remainder was spent scratching my head wondering why the example worked but my modification wouldn&#8217;t compile and run&#8230; but after a bit of code voodoo and a lot of head scratching, I wound up with a bare bones (but working) TCP\/IP socket server that will accept and <del>snark at<\/del> communicate with multiple clients. Yep. Typical day in the life for a programmer.<\/p>\n <p style=\"text-align: left\">I&#8217;m not sure how useful this will be for the Ludum Dare, but it&#8217;s a huge step toward making that MUD codebase I&#8217;ve been wanting to build. I&#8217;ll have to add a lot to the mix in order to make it useful, but it&#8217;s a good start. I&#8217;m calling that a win for today.<\/p>\n <p style=\"text-align: left\">Cheers! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 8th, 2012 1:07 am","title":"Small Victory!"}