{"author_name":"Snow","cat":"LD #23","comments":[],"epoch":1333824600,"likes":0,"metadata":{"p_key":"59668","p_author":"Snow","p_authorkey":"509074","p_urlkey":"95420","p_title":"LD23 \u2013 First time in","p_cat":"LD #23","p_event":"LD23","p_time":"1333824600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509074","us_name":"Snow","us_username":"Snow","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I still consider myself a junior level programmer, so I know I&#8217;ll have some difficulty. I will promise that if I shouldn&#8217;t finish my game by the deadline, I&#8217;ll finish it afterwords anyway so that at the very least it&#8217;s complete and people can play it.<\/p>\n <p>At the moment I&#8217;m hemming and hawing between using Lua with Love2d or using Stencyl. With Stencyl I can focus on graphics and game design longer. However, I can still write a template in Love2d where I can have menus set up and from my experience with a project that I&#8217;m working on in Corona, I can even put in a tile map and level editor function (so that players can edit their own levels.. if the game should contain a elements on a grid like a tile map). I&#8217;m sure that should be ok to code before the compo starts. The template would be similar to this one: http:\/\/www.mikeziray.com\/2010\/06\/27\/corona-game-template-in-lua\/<\/p>\n <p><strong>Language: <\/strong>Actionscript or Lua (will have one picked in a week)<\/p>\n <p><strong>Libraries: <\/strong>Love2d or Stencyl (will have one picked in a week)<\/p>\n <p><strong>Graphics:<\/strong> MyPaint, Pencil, Paint.NET, and or Photoshop CS4<\/p>\n <p><strong>Sound:<\/strong> SFXR<\/p>\n <p><strong>Timelapse:<\/strong>\u00a0Chronolapse<\/p>","time":"April 7th, 2012 1:50 pm","title":"LD23 \u2013 First time in"}