HARK, A NEW CHALLENGER APPROACHETH

Hiya, everybody, how’s it going? I’m not only here to issue you a friendly greeting, but also to say that I am planning to enter the Ludum Dare for my first time! I’ve watched previous events on this site before, but I’ve finally gained the courage enough to join in for my piece of the fun.

Now, I could make this my “I’M IN!” post, but A.: I feel like putting it off until I’m sure of my tools and B.: my psyche rejects the impulse to do what everyone else has. I’ll just introduce myself a bit and see where it goes.

Okay, so, first off, I’ve never actually made a real game before. I’ve been learning all sorts of programming languages for the past couple of years, though, just to try and meet this end. For most of that time, my tool of choice was Flash, but I never really accomplished anything with it, other than endlessly buggy collision systems. I even once put this one dumb question on stackoverflow… nevermind, let’s not talk about that. I mostly blame it all on a lack of enough time with school and everything to really get anything done.

Well, I had been planning to use Flash in the upcoming LD23 for a while, until a couple weeks ago when I discovered LÖVE. It appeals much more to me, as Lua’s errors are far simpler to decipher, and the language is so easy for me to pick up. In short, I’ll probably end up throwing my experience to the wind and developing my entry in LÖVE.

I also have a personal goal for myself: to make friends here. I like discussing games and concepts with others, and so I love the opportunity to do it with all of you. I’ll make my I’m in post soon. Until then!

Comments

dr_soda
07. Apr 2012 · 17:07 UTC
The first step is just to resolve yourself to do it.
Jedi
08. Apr 2012 · 03:21 UTC
Hi there! I think LÖVE is an excellent choice for beginners or just for Ludum Dare in general. I haven’t played with it extensively but I was very impressed with how easy it made 2d game development, particularly with the reference documentation.