{"author_name":"JackKnife","cat":"LD #23","comments":[],"epoch":1333712220,"likes":1,"metadata":{"p_key":"59684","p_author":"JackKnife","p_authorkey":"500686","p_urlkey":"95436","p_title":"First Ludum Dare Attempt","p_cat":"LD #23","p_event":"LD23","p_time":"1333712220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"500686","us_name":"JackKnife","us_username":"JackKnife","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Greetings Programs!<\/p>\n <p>This will be my first ludum dare attempt. I found out about ludum dare only days before LD20. Since then I&#8217;ve been very intrigue by the whole concept of creating a game from start to finish in only 48 hours. Seems impossible, but previous entries point to the contrary. Now that I&#8217;m out of college and have some experience working with some tools, I figured I&#8217;d finally give this a shot.<\/p>\n <p>At the very least I plan to use the time to jumpstart a project that has been swimming in my head for ages (provided it ends up fitting in with the theme). However, I may try and come into this compo cold, with no expectation for what I want to make and just focus as much as I can on the theme (instead of trying to make a pre-existing idea fit the theme). Anyway, the following is a list of tools I plan on using for the compo:<\/p>\n <ul>\n <li><strong>libGDX<\/strong> (a java game development framework targeted toward Windows, OSX, Linux, &amp; Android)<\/li>\n <li><strong>GIMP<\/strong>\u00a0(the poor man&#8217;s photoshop&#8230;I&#8217;m a programmer, not an artist, but it should be fun regardless)<\/li>\n <li><strong>BFXR<\/strong>\u00a0(sound effects)<\/li>\n <li>not sure about music; I might use <strong>Audacity<\/strong>\u00a0or <strong>LMMS<\/strong>&#8230;not sure though. I might even try using <strong>AudioTool<\/strong>\u00a0or <strong>AudioSauna <\/strong>(a couple of chrome apps).<\/li>\n <li><strong>TexturePacker<\/strong>\u00a0(the essential version&#8230;just got out of college&#8230;.I&#8217;m broke).<\/li>\n <li><strong>Tiled<\/strong>\u00a0(map editor&#8230;if it is needed \ud83d\ude09 )<\/li>\n <li>my handy dandy notebook (for sketching out ideas)<\/li>\n <\/ul>\n <p>I also plan on doing some progress blogs on here and maybe on my own personal blog (not sure yet&#8230;depends on how &#8220;in the zone&#8221; I get). I&#8217;ll also try and do a timelapse to show the whole process, but that is also a maybe. I think that is everything. I&#8217;ll be sure to post something if any of my tools change.<\/p>\n <p>Release Targets:<\/p>\n <ul>\n <li>Windows, OSX, &amp; Linux via executable jar (.jar), Java webstart (.jlpn), and as a Java Applet (&#8230;maybe&#8230;probably)<\/li>\n <li>Android (maybe 1.5+) &#8211; I&#8217;ll attach a .apk file that people can download and install on their phones manually (if I can&#8217;t get it into the Play store) I have more experience with Android so that will be my main target platform, but I&#8217;ll be working on the desktop versions right along side it.<\/li>\n <\/ul>\n <p>Good luck to everyone! Let&#8217;s make some games! Have fun!<\/p>\n <p>&nbsp;<\/p>\n <p>Jack<\/p>","time":"April 6th, 2012 6:37 am","title":"First Ludum Dare Attempt"}