{"author_name": "Shades", "cat": "LD - Misc", "comments": [], "epoch": 1333703820, "likes": 0, "metadata": {"p_key": "59685", "p_author": "Shades", "p_authorkey": "10949", "p_urlkey": "95437", "p_title": "Not to Worry, I Have a Plan", "p_cat": "LD - Misc", "p_event": "LD23", "p_time": "1333703820", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "10949", "us_name": "Shades", "us_username": "gurglor", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>I mentioned before that I&#8217;m quite rusty in the games programming department. To have a chance at producing something worthwhile in a 48 hour weekend cram, I&#8217;m going to have to practice. In the spirit of stretching my mental muscles, relearning old stuff I&#8217;ve forgotten, and learning the new stuff that QBASIC couldn&#8217;t do back in my high school days, here comes&#8230; Andrew&#8217;s Eight Days of Game Design!</p>\n <p>Yeah, it needs a catchier title. And possibly a different number of days. The choice of eight was completely arbitrary. Each day will feature a focused effort to learn and develop the tools necessary to address a different game design issue. Most of these are interchangeable:</p>\n <ul>\n <li>The Graphics &#8212; most of my games were text based, but that&#8217;s not going to get me very far these days.</li>\n <li>The User Interface &#8212; explains itself, really. Heck, even <a href=\"http://progressquest.com/\" target=\"_blank\">Progress Quest</a> had to include an interface!</li>\n <li>The Network &#8212; most any game I design will want to be a multiplayer game. It&#8217;s a pain, but it has to happen.</li>\n <li>The Audio &#8212; should be straightforward, but I haven&#8217;t messed with audio in my programming in many many years.</li>\n <li>The Engine &#8212; will depend largely on the particular game design but without a good idea of how to control, blend, and regulate all the other elements, I won&#8217;t have a game.</li>\n </ul>\n <p>I&#8217;ve got about two weeks to get ready for my first Ludum Dare. Will it be enough? We&#8217;ll see.</p>", "time": "April 6th, 2012 4:17 am", "title": "Not to Worry, I Have a Plan"}