LD23: I am, as they say, In.
Alright! Let’s do this thing!
This will be my second LD attempt (my last was LD20), and I am pretty excited. 16 days and counting. In terms of code library/game engine – I tend to prefer starting with a fairly clean slate. In saying that, I’ve got a bunch of helper classes I’ve written throughout my travels, I’ll post an updated version of those as we get closer to launchday. At a rough estimation, the comp will start for me at 6am. Awesome.
Coding:
– actionscript3! wooyeah!
– flashdevelop.
– and, if I feel the game needs it – harnessing the rad power of Stage3D via Starling.
Graphics:
– Flash.
– TexturePacker.
Sound:
– Jeskola’s Buzz
– Audacity
– Sfxr
Other Tools:
– in LD20 I made a quick little ‘away timer‘. I’ll probably be using this again, might make a few changes here and there, Will keep you people posted!
– I will also be using chronolapse, to do a rad timelapse.
And finally, I will LIVESTREAM the whole event via kondoot.com – I’ve made an event in preparation and everything.