{"author_name":"recursive frog","cat":"LD #22","comments":[{"author_name":"cheekymonk3y","time":"February 18, 2012 11:45 pm","epoch":1329626700,"text":"Very fun game. I only got up to the 6th or 7th level before dying a couple dozen times. I&#8217;m going to have to play it when I&#8217;m less tired. I was thinking of saying the difficulty curve was too much but the extra challenge was what made it fun so it&#8217;s good in my mind.","spam":"N"}],"epoch":1329451980,"likes":0,"metadata":{"p_key":"59855","p_author":"recursive frog","p_authorkey":"504529","p_urlkey":"95607","p_title":"HUG MONSTER LIVES ON (-o^_^)-o","p_cat":"LD #22","p_event":"LD22","p_time":"1329451980","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"504529","us_name":"recursive frog","us_username":"recursive frog","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><strong>(-o^_^)-o <a href=\"http:\/\/www.hug-monster.com\">HUG MONSTER is evolving!<\/a> o-(^_^o-)<br \/>\n Play the post-compo version at <a href=\"http:\/\/www.hug-monster.com\">www.hug-monster.com<\/a>! <\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/02\/16\/hug-monster-lives-on-o_-o\/demo008\/\" rel=\"attachment wp-att-108144\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/02\/demo008-300x227.png\" alt=\"\" width=\"300\" height=\"227\" class=\"alignnone size-medium wp-image-108144\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/02\/demo008-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/02\/demo008-550x417.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>My compo entry for LD#22 was a little game called Hug Monster, and it was seven levels of ASCII art fun.  A reasonable number of people played it, and their comments were a mix of happy praise and criticism.  I am really happy that I received both, and have taken to heart the feedback.  Therefore, over the past few weeks, I&#8217;ve done a number of thing with the game.<\/p>\n <ul>\n <li>The player&#8217;s momentum and inertia is toned down, and his top speed a bit slower.<\/li>\n <li>Many of the bugs related to jumping (particularly double jumping) are squashed<\/li>\n <li><em>More cutscenes!<\/em> It&#8217;s not just the title and ending that have little movies now.<\/li>\n <li>More levels!  And in fact, some of the levels from the compo build that were rather weak have been tossed out.<\/li>\n <li>Local storage &#8211; The game remembers how far you got and lets you start from where you left off<\/li>\n <li>More focus on puzzle solving<\/li>\n <li>Even more ways to trick the Hug Monster into helping you escape a level<\/li>\n <li>Hug Monster shouldn&#8217;t get stuck in certain walls any longer<\/li>\n <\/ul>\n <p>And I&#8217;m not done yet!  I still have plenty of ideas for levels, puzzles, and even plan on adding music to the final build eventually.  <\/p>\n <p>I want to thank everyone who took the time to play the compo game and leave feedback, as you have all helped to make Hug Monster (-o^_^)-o a very happy creature, and a ridiculously fun game.<\/p>","time":"February 16th, 2012 11:13 pm","title":"HUG MONSTER LIVES ON (-o^_^)-o"}