I Need Advice

Hi,

I’m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.

Thanks to whoever replies,

Solokix

 

Comments

jeffz
05. Feb 2012 · 08:56 UTC
have you tried libgdx?
Taugeshtu
05. Feb 2012 · 16:05 UTC
Unity3d – awesome assets pipeline and awesome docs. Just read the whole manual (took about a week for me, including “reference guide”, which you could read only when you have to deal with components) – and you’re pretty much ready to go. No fuck with setting frameworks, no pain with bundling all together (just a bit if you’ll use C#) – it just, well, works!
digital_sorceress
06. Feb 2012 · 11:13 UTC
If you have no prior experience with 3D development, then you might struggle to make a 3D game in 48 hours, as it’s a level of magnitude harder than 2D game programming.
jeroenimooo
06. Feb 2012 · 17:40 UTC
Maybe use lwjgl (lwjgl.org)

It is for java, and there are some tutorials on how to use it.

though a first 3d game in 48hours will be hard i think.
tunnel
09. Feb 2012 · 20:27 UTC
Try JMonkey, i have messed around with it and really has the power to set up a basic 3d engine easily. the code works nicely physics is built in, player and player movement is built in(ish) and if you learn how to use it, then its really nice