{"author_name":"Quarry","cat":"LD #22","comments":[],"epoch":1326862020,"likes":2,"metadata":{"p_key":"59929","p_author":"Quarry","p_authorkey":"10270","p_urlkey":"95681","p_title":"Gotta\u2019 code fast!","p_cat":"LD #22","p_event":"LD22","p_time":"1326862020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10270","us_name":"Quarry","us_username":"quarry","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So, around 7PM yestedey &#8211; someone on the IRC channel posted that Ludum Dare was hosting a mini-compo. I&#8217;ve been following LD but never had the chance to actually participate in it. I fired up Netbeans an started coding a console that draws text, I found a proper console font (PC Senior, great 8&#215;8 font) then started drawing some text. After a while I noticed that the colors didn&#8217;t look very appealing so I got Solarized color scheme (Brilliant one) and edited some colors of it. Made some color constants for my use and started gathering up some Screen and Main Menu code<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/17\/gotta-code-fast\/title-51\/\" rel=\"attachment wp-att-106967\"><img class=\"alignnone size-medium wp-image-106967\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Title-300x200.png\" alt=\"\" width=\"300\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Title-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Title.png 360w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I ended up having a tiny menu with a nice &#8220;shifting&#8221; effected title. At first, my idea was to have a dodging reflex game or whatever they are called. Then thought that I&#8217;d rather do some shooting action and merged both together. Not sure where the name came in to my mind however. I continued thinking, and got the idea of a difficulty menu, Easy-Normal-Extremely Hard. It affects pretty much everything, spawn rates, damage, health, everything. The difficulties also stand up for their names, Easy is casual fun, Normal is a little challenging and Exteremely Hard is.. Extremely hard I guess.<\/p>\n <p>The biggest problem was that I wanted to sleep early and started rushing the coding a little so I jumped into the actual game. I wasn&#8217;t sure how to do the architecture at all so I just started putting some game objects in the game class (Player, Censors, Bullets)<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/17\/gotta-code-fast\/nonstop\/\" rel=\"attachment wp-att-106968\"><img class=\"alignnone size-medium wp-image-106968\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/nonstop-300x53.png\" alt=\"\" width=\"300\" height=\"53\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/nonstop-300x53.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/nonstop-550x97.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/nonstop.png 674w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Non-stop programming action continued and my code started getting fattier and fattier (In a good way). I continued coding and by the time I thought I finished I noticed that a lot of bugs were present and it was around 10.30PM as far as I know. I continued fixing and went to bed in 12PM. I wasn&#8217;t quite confident of my game as there were still bugs and a lack of content. When I woke up about a hour an half ago I directly started up my laptop and noticed that the charger stopped working (Probably my sister, will question her when she wakes up). It has replacable tips so I got another one and started working. I fixed the remaining bugs, changed powerup hitboxes, edited movement on some constructive comment (by\u00a0<strong>Drabiter<\/strong>), added a speed powerup. You still can&#8217;t win though, not sure of any win conditions still &#8211; so PIPA has 100% chance to pass unless you keep up until forever (Will think of a win condition soon)<\/p>\n <p>By the time I started writing I also noticed that harder difficulties increased powerup spawn rate, well v3.1 soon I guess!<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/17\/gotta-code-fast\/game3-2\/\" rel=\"attachment wp-att-106970\"><img class=\"alignnone size-medium wp-image-106970\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Game3-300x200.png\" alt=\"\" width=\"300\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Game3-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Game3.png 360w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"January 17th, 2012 11:47 pm","title":"Gotta\u2019 code fast!"}