{"author_name":"Cryptix","cat":"LD #22","comments":[],"epoch":1326133380,"likes":0,"metadata":{"p_key":"59943","p_author":"Cryptix","p_authorkey":"7468","p_urlkey":"95695","p_title":"I\u2019m Where \u2013 Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1326133380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7468","us_name":"Cryptix","us_username":"cryptix","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Okay, it&#8217;s been a while since Ludlum dare and I thought I may as well do one of these as I have some time on my hands.<\/p>\n <p>So here is what I think of my game :<\/p>\n <p><strong>Graphics<\/strong><br \/>\n I thought graphics were the strongest part of the game as they were the parts I spent most time perfecting (to my style). It may be really common to have that style of tiles or whatever but I really wanted to have a go at creating a low-res game and I thought they were okay at the end.<\/p>\n <p>If I had more time though, I would of spent even more time on the graphics. I would of probably made the tiles 16&#215;16 so I could add more detail in and maybe add more effects.<\/p>\n <p><strong>Gameplay<\/strong><br \/>\n The gameplay was bearable in my mind, it wasn&#8217;t too complex(well I don&#8217;t think so), and I didn&#8217;t try and make it really hard for the player either. But I have a long way to go with gameplay ideas, as this is my first ever game, so it won&#8217;t be great.<\/p>\n <p>I had this idea in mind a few hours into the competition and just sort of went with it, and I hope people liked it as I did. But I do think over time, I will understand more about game design and level design so they will get better in the future.<\/p>\n <p><strong>Sound<\/strong><br \/>\n The sounds in the game were pretty much rushed because I wanted them in the game, but didn&#8217;t have enough time to perfect them. This also goes with the music, if I done it again I would of spent maybe an hour longer on this to make sure it suited the mood.<\/p>\n <p><strong>Cross Compatibility<\/strong><br \/>\n I thought I had this under control, as I knew LOVE2D would work on Mac, Windows and Linux. But for some reason when I was compiling some windows users were having trouble playing. As far as I could tell from researching the problems it was to do with old integrated graphics and some could be probably fixed by updating the drivers. But oh well, maybe next time I&#8217;ll properly test an engine before I do another 48hour competition. \ud83d\ude09<\/p>\n <p><strong>Overall<\/strong><br \/>\n Mainly, I think the game went well because as I said it is my first game and to me any good comment makes it worthwhile. I did it to try and help me learn LOVE2D better and it did! The idea of Ludum Dare is very effective and helped me more in them 2 days more than my whole time with the engine.<\/p>\n <p>So that&#8217;s what I think of my game,and maybe if you haven&#8217;t checked it out yourself you can do a quick play now?<\/p>\n <p>Play <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7468\">Here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cryptix\/\" rel=\"tag\">cryptix<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/first\/\" rel=\"tag\">first<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im\/\" rel=\"tag\">im<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/where\/\" rel=\"tag\">where<\/a><\/p>","time":"January 9th, 2012 1:23 pm","title":"I\u2019m Where \u2013 Post Mortem"}