{"author_name":"Sheepolution","cat":"LD #22","comments":[],"epoch":1326036600,"likes":2,"metadata":{"p_key":"59950","p_author":"Sheepolution","p_authorkey":"505096","p_urlkey":"95702","p_title":"Lonely Tower \u2013 It\u2019s never too late for a post mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1326036600","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/08\/lonely-tower-its-never-too-late-for-a-post-mortem\/lonely-tower-laadbalk\/\" rel=\"attachment wp-att-106289\"><img class=\"alignleft size-full wp-image-106289\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Lonely-Tower-laadbalk.png\" alt=\"\" width=\"352\" height=\"72\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Lonely-Tower-laadbalk-300x61.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/Lonely-Tower-laadbalk.png 352w\" sizes=\"(max-width: 352px) 100vw, 352px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><strong>At the beginning<\/strong><\/p>\n <p>When I woke up and saw what the theme was, I found myself lucky to be able to come up with an idea so quickly. This was the very first sketch.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/08\/lonely-tower-its-never-too-late-for-a-post-mortem\/screen_1324103905-04\/\" rel=\"attachment wp-att-106290\"><img class=\"alignleft size-large wp-image-106290\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/screen_1324103905.04-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/screen_1324103905.04-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/screen_1324103905.04-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>The idea was simply: You can&#8217;t jump on a platform because it&#8217;s too high, so you&#8217;ll need to jump on another guy, so you can jump on the platform.<\/p>\n <p><strong>First problems<\/strong><\/p>\n <p>So I started developing, and with my lack of programming knowledge, I started looking for tutorials or examples of platform engines. It took way too long, and it caused only bugs, so I\u00a0decided to make you not really jump on the other player, but just move you there with an instant. Hard to explain, but when you play my game you&#8217;ll understand \ud83d\ude1b<\/p>\n <p><strong>The music<\/strong><\/p>\n <p>In the middle of the development I wasn&#8217;t sure what to do next, so I just started making the music theme. I was afraid I was going to have trouble with this, because I never really make music. Luckily, the theme &#8216;alone&#8217; made it really simple, because the mood had to be sad. I just picked a random piano tune, and placed the notes on random places. I don&#8217;t say the music is a masterpiece, but for the alone theme it sounds quite well.<\/p>\n <p><strong>Bugs!<\/strong><\/p>\n <p>If I hate something, it&#8217;s bugs. And I had a lot. I spent way too much time on bug solving. I also spent way to much time on things I didn&#8217;t included because of the many bugs. So yeah, fack you bugs!<\/p>\n <p><strong>To make it short: Things that went right, things that went wrong!<\/strong><\/p>\n <p><strong>Things that went right<\/strong><\/p>\n <p>&#8211; Coming up with an idea<\/p>\n <p>&#8211; making sprites<\/p>\n <p>&#8211; making music<\/p>\n <p><strong>Things that went wrong<\/strong><\/p>\n <p>&#8211; Bugs!<\/p>\n <p>&#8211; The script wasn&#8217;t clear, and had to look for specific lines sometimes.<\/p>\n <p>&#8211; Level design<\/p>\n <p><strong>Did the warming-up LD help?<\/strong><\/p>\n <p>Yes! It did!<\/p>\n <p>In the warming up Ludum Dare I learned about <em>id<\/em> and <em>instance_id<\/em>. If I didn&#8217;t knew what that was, or how to handle it, I probably could never make this game.<\/p>\n <p><strong>Timelapse<\/strong><\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=IzLt9bD3KoI\">Lonely Tower &#8211; Ludum Dare #22 Timelapse<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>The game itself<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5959\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5959<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Have fun <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"January 8th, 2012 10:30 am","title":"Lonely Tower \u2013 It\u2019s never too late for a post mortem"}