{"author_name":"Barink-social","cat":"LD #35","comments":[],"epoch":1461198480,"likes":0,"metadata":{"p_key":"5996","p_author":"Barink-social","p_authorkey":"504464","p_urlkey":"41441","p_title":"Did some shader testing","p_cat":"LD #35","p_event":"LD35","p_time":"1461198480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504464","us_name":"Barink-social","us_username":"Barink-social","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img class=\"alignnone wp-image-557485 size-full\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Water_Shader.gif\" alt=\"\" width=\"577\" height=\"299\" \/><\/p>\n <p>while trying out some different shader things i came across a cool way to make water move &#8216;semi-realistic&#8217;.<\/p>\n <p>its a little harder to see in this &#8216;.gif &#8216; . When actually in &#8216;Game&#8217; it is certainly noticeably moving water.<\/p>\n <p>pretty convincing don&#8217;t you think?? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 20th, 2016 7:28 pm","title":"Did some shader testing"}