{"author_name":"alfredbaudisch","cat":"LD #22","comments":[],"epoch":1325620440,"likes":1,"metadata":{"p_key":"59971","p_author":"alfredbaudisch","p_authorkey":"508058","p_urlkey":"95723","p_title":"Loot Alone \u2013 Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1325620440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"508058","us_name":"alfredbaudisch","us_username":"alfredbaudisch","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>This is a very short post mortem about my entry <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=2465\">Loot Alone<\/a>.<\/p>\n <h3><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=2465\"><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/6d1415d18c02a08b127343f336e5d6ef.jpg\" alt=\"\" width=\"450\" height=\"338\" \/><\/a><strong>Good Points<\/strong><\/h3>\n <ul>\n <li>I developed more than 22 games (as a contract developer), but this is the first time I took part in Ludum Dare and managed to submit a game to the competition! This was one of my <a href=\"http:\/\/karnakgames.com\/wp\/2011\/01\/the-year-that-was-and-goals-for-the-new-year\/\">2011&#8217;s goals<\/a>.<\/li>\n <li>First time I ever did graphics for a game. All the games I worked before were done by hired artists. I could say I was always scared of doing art, and doing these graphics lighted up a flame inside me, that now wants to make me a better artist.<\/li>\n <li>I came up with the idea in less than an hour after the competition started and I may consider of taking it further and making a commercial game from scratch with this idea.<\/li>\n <li>When doing 2D with Unity I always used a 3rd party commercial library. Since I took part in the competition I had to come with a solution by myself, so I ended up learning how to &#8220;do 2D&#8221; in Unity without external help.<\/li>\n <li>I liked the concept of a linear comics-style navigation I made.<\/li>\n <\/ul>\n <h3>Bad Points<\/h3>\n <ul>\n <li>I worked only 8 hours, I didn&#8217;t use the available 48 hours. For this reason, my entry can not even be considered a &#8220;game&#8221;. Let&#8217;s consider it &#8220;<em>an interactive short animation<\/em>&#8220;.<\/li>\n <li>Due to the short amount of time worked, I didn&#8217;t manage to make all the scenes: there are 3 scenes; being 2 playable levels and an animation one. The initial plan to make the game &#8220;complete and playable&#8221; was to have 6 scenes. So we have 3 scenes that are out.<\/li>\n <li>The rocket cat was meant to be controllable, so you could kill the dragon.<\/li>\n <li>In the 8 hours I worked, I coded for only 2 hours. That means there are bugs, mostly on the messages system.<\/li>\n <li>My lack of knowledge in Unity for 2D without a 3rd party library left some bugs on the graphics, mostly due to scaling.<\/li>\n <li>The linear comics-style navigation can be confusing, since you can end up going to the wrong side.<\/li>\n <\/ul>\n <div>Other than that, I had a lot of fun, and I&#8217;m feeling\u00a0fulfilled\u00a0for completing one of my 2011&#8217;s goals: take part of Ludum Dare \ud83d\ude00<\/div>\n <div><strong>Don&#8217;t forget to rate it:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=2465\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=2465<\/a><\/strong><\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/kitten-challenge\/\" rel=\"tag\">kitten-challenge<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/loot-alone\/\" rel=\"tag\">loot-alone<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"January 3rd, 2012 2:54 pm","title":"Loot Alone \u2013 Post Mortem"}