{"author_name":"Falkreon","cat":"LD #22","comments":[],"epoch":1325533560,"likes":1,"metadata":{"p_key":"59978","p_author":"Falkreon","p_authorkey":"5762","p_urlkey":"95730","p_title":"Erased \u2013 Post-LD version","p_cat":"LD #22","p_event":"LD22","p_time":"1325533560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5762","us_name":"Falkreon","us_username":"falkreon","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><strong>I had a lot of wonderful feedback for this year&#8217;s LD<\/strong>. I never would have gotten so many people to playtest and give honest opinions. I spaced out a timestep issue, which is almost unconscionable &#8211; and there was a serious spell bug that I only discovered after the compo. So, since then I&#8217;ve been nailing down loose boards, slowing down combat, improving text, making things Just Work.<\/p>\n <p>So, with much more sense-making:<br \/>\n <a href=\"http:\/\/dl.dropbox.com\/u\/33231744\/LD22\/Erased_1_3.zip\">Erased 1.3 (Post-LD version &#8211; don&#8217;t rate me based on this!)\u00a0<\/a><\/p>\n <p>The original entry is over here &#8211; again, rate me for what&#8217;s in the post below, not the link above.<\/p>\n <p><a href=\"www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5762\">www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5762<\/a><\/p>\n <p><strong>Changes in the post-LD version include but are not even remotely limited to:<\/strong><\/p>\n <ul>\n <li>Fixed timestep for all modes (known issue: cosmetic spell animations still act a little weird)<\/li>\n <li>Slowed down battles in general, more distinct spell naming and effects<\/li>\n <li>Added &#8220;1\/Q 2\/W 3\/E 4\/R&#8221; captions in battle mode so you have a hint of how to fight<\/li>\n <li>Moved player dialogue over the player&#8217;s head and colored it, added more tutorial\/help text<\/li>\n <li>Drastically overhauled intermission text<\/li>\n <li>Walking into an object now interacts with it, making space\/enter often redundant<\/li>\n <li>Player and enemy health increased<\/li>\n <li>Player and enemy spell upgrades separated &#8211; major bugfix!<\/li>\n <li>Player battle sprite is now animated<\/li>\n <li>Most intermission backgrounds swapped with a higher-res version<\/li>\n <li>Music added and sounds gutted to make room for less-irritating sounds<\/li>\n <li>Battle is a seperate screen now instead of being painted over the map view.<\/li>\n <li>Made Nyan Cat&#8217;s role in this story much more clear<\/li>\n <\/ul>\n <p><strong>Please let me know what you think.<\/strong>\u00a0I hope this release demonstrates my sincerity in listening to constructive comments, and I really will take them to heart and make the next game better. Also, if you have a post-LD version, I&#8217;d very much like to play it!<\/p>\n <p>&nbsp;<\/p>\n <p>peace,<\/p>\n <p>Falkreon<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"January 2nd, 2012 2:46 pm","title":"Erased \u2013 Post-LD version"}