{"author_name":"Ralkarin","cat":"LD #22","comments":[{"author_name":"","time":"December 30, 2011 12:18 pm","epoch":1325265480,"text":"I know a lot of people in Ludum Dare use Sfxr or Bfxr to make sound effects. The problem is, most of the time you can tell by playing that the sounds came from these softwares, and I thinks it spoils something. Moreover, since a lot of people use it, it&#8217;s not very original.<br \/>\n I prefer to craft my own sounds with Audacity and a microphone, it&#8217;s pretty funny and requires to be quite inventive.","spam":"N"},{"author_name":"Jorjon","time":"December 30, 2011 1:36 pm","epoch":1325270160,"text":"You can&#8217;t use sounds from Freesound.org, because the asset is done by someone else.","spam":"N"},{"author_name":"digital_sorceress","time":"December 30, 2011 5:39 pm","epoch":1325284740,"text":"What would be be undeniably fair is that you only get credit for the work you do yourself.","spam":"N"},{"author_name":"sfernald","time":"December 30, 2011 5:53 pm","epoch":1325285580,"text":"For music and sound creation, my recommendation is Cubase. Maybe pick up the entry level version. It is the best tool in my opinion for any genre. Pro Tools is the best if you are recording rather than using software instruments.","spam":"N"},{"author_name":"","time":"December 30, 2011 8:43 pm","epoch":1325295780,"text":"Fascinating discussion about SFXR. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n I thought about replying and saying that if public domain sounds (created by someone else) are not allowed, why is it ok to use SFXR in LD games?  But, I think I answered my own question after I thought about it a bit.","spam":"N"},{"author_name":"Hazard","time":"December 30, 2011 9:31 pm","epoch":1325298660,"text":"I don&#8217;t really understand why there is so much confusion about whats allowed for sounds and music. It seems pretty obvious for me.","spam":"N"},{"author_name":"","time":"December 30, 2011 9:48 pm","epoch":1325299680,"text":"Thanks Hazard, I completely agree.  That being said, perhaps I shouldn&#8217;t have asked the last question about whether royalty-free sound assets from somewhere else are eligible.  I didn&#8217;t mean to derail my own thread into a debate about whether using someone else&#8217;s assets are allowed or not.","spam":"N"},{"author_name":"","time":"January 1, 2012 12:52 pm","epoch":1325440320,"text":"I have some sound tools that I highly recommend:","spam":"N"}],"epoch":1325264760,"likes":3,"metadata":{"p_key":"59987","p_author":"Ralkarin","p_authorkey":"8856","p_urlkey":"95739","p_title":"Sound Assets for Indies & Ludum Dare","p_cat":"LD #22","p_event":"LD22","p_time":"1325264760","p_likes":"3","p_comments":"8","p_status":"UPD5","us_key":"8856","us_name":"Ralkarin","us_username":"ralkarin","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hey Indies,<\/p>\n <p>One thing that <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=8856\">my LD 22 entry<\/a> (and most games I make) lack is <strong>sound<\/strong>. \u00a0I have little to no experience making sound, so I wanted to get some feedback from the community about how indies either prepare or gather sound effects for their games. \u00a0Right now, my &#8220;option of choice&#8221; is to go to <a href=\"http:\/\/freesound.org\">Freesound.org<\/a>\u00a0and play with sounds for ~1 hour until I find the ideal one I want to use (for 1 sound clip), and it takes forever, and sometimes the sound I want isn&#8217;t there!<\/p>\n <p>I did notice the LD team was awesome and posted a bunch of tools here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/tools\/\">http:\/\/www.ludumdare.com\/compo\/tools\/<\/a>\u00a0for us to use, which is cool, but I had a few questions for the community. \u00a0Answer as few or as many as you&#8217;d like! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/www.allaboutdrawings.com\/images\/music-notes-21289694.jpg\" alt=\"\" width=\"192\" height=\"122\" \/><img class=\"alignnone\" src=\"http:\/\/tylerh4.edublogs.org\/files\/2010\/01\/question-mark.jpg\" alt=\"\" width=\"135\" height=\"180\" \/><\/p>\n <p>Do you use LD&#8217;s recommended tools? \u00a0Are they any good?<br \/>\n Do you outsource your sound generation (can&#8217;t for LD-comp) to someone else? \u00a0Do you pay them?<br \/>\n Do you use any other tools to generate sound? \u00a0Free vs. Low-Cost?<br \/>\n Do you make your own music?<br \/>\n Finally, do you use any reliable royalty-free sites to pull music and sound from?\u00a0(is that legal for LD?)<\/p>\n <p>Thanks for sharing!<br \/>\n Josh<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sound\/\" rel=\"tag\">sound<\/a><\/p>","time":"December 30th, 2011 12:06 pm","title":"Sound Assets for Indies & Ludum Dare"}