{"author_name":"ektoutie","cat":"LD #22","comments":[],"epoch":1325080500,"likes":0,"metadata":{"p_key":"59996","p_author":"ektoutie","p_authorkey":"7893","p_urlkey":"95748","p_title":"Post-compo fix attempts: Gamemaker 1 \u2013 me 0","p_cat":"LD #22","p_event":"LD22","p_time":"1325080500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7893","us_name":"ektoutie","us_username":"ektoutie","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So it looks like drawing the characters to a surface, then blitting that to the screen on every draw would be the way to go for sprite fonts in GameMaker.<\/p>\n <p>This is the story of what happens when I do just that on my Final Score screen.<br \/>\n <span id=\"more-105009\"><\/span><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/28\/post-compo-fix-attempts-gamemaker-1-me-0\/surfaces\/\" rel=\"attachment wp-att-105010\"><img class=\"alignnone size-large wp-image-105010\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/surfaces-550x412.png\" alt=\"SURFACES\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/surfaces-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/surfaces-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/surfaces.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Beginning to think just rewriting the thing entirely in Unity or pygame would be better for my sanity. Beginning to think that GM4Mac is just a wee bit broken.<\/p>\n <p>&nbsp;<\/p>\n <p>Technically, I guess, it IS drawing the font sprites&#8230;<\/p>","time":"December 28th, 2011 8:55 am","title":"Post-compo fix attempts: Gamemaker 1 \u2013 me 0"}