Run Rainbow Run – Post Mortem

Run Rainbow Run

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=51393

Screenshot_4

This time we fixed it! This was the first jam in our game came out with everything we planned, when it was announced the theme, we were no good ideas, many ideas passed through our heads, but we did not just wanted a game that was according to the theme, we seek a game that was fun and that holds the player to spend a lot of time playing it, several ideas have been mentioned, but only decided the definitive idea 12 hours after the subject of the announcement.

After the issue of announcement, two hours after the prototype was ready and 20 hours later, the game was already “ready” to be posted on the Ludum Dare site, but we find it very boring, because the first version was only jump platform to platform and make points slowly for a long time, from then dedicated the rest Jam of time to add elements that would make the game fun, we were so decided that the score should increase rapidly, and had coins all the time on the screen , so that the player feel constantly rewarded, and scenery that changes the background prevents the player feel exhausted by doing the same thing all the time, because the visual effect of “shift” holds the player in our game, so Rainbow not only shape shift, as the background scenery changes depending on how long the player remains alive.

Soon we have a character according to the theme, as different than some people who have tested the game think the Rainbow (game character) changes when jumps form (he turns into a helicopter to try to go higher than he could without turn), then the game is within the theme! In addition to the very ground that the character steps, shape shift all the time.

Run Rainbow Run is a Tap game where the player only needs to survive rainbow bouncing rainbow with a Rainbow and collect coins to improve the score.

 

Run Rainbow Run was developed by Dat Op Games components:

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Djosef Wytemalhos (Design, Programming)

Eric Dantas (Art, Animation)

Sabrina Lacerda (Art, Audio).

Aesthetics:

The art of the game was made in Adobe Photoshop, the appearance of the characters Rainbow are an exercise that Sabrina Lacerda for game development college, the character is inspired by the Kirby (Kirby games of series) and Poring (the Ragnarök Online) game. To attract people for our game, we decided to do it with many colors, as this helps the player to feel excited and happy.

Mechanics:

This was the most difficult part of deciding during the development of the game, because a lot of ideas came into our heads, but none was fun enough, it was then that we had the idea of ​​making a similar mechanic to the Google Chrome Dinosaur Game (game that appears when the internet is disconnected). The idea was brilliant because it was a simple mechanics, but that makes the player to hold the game without even realizing it.

The good side:

It was very pleasant and fun to this game, our team did a great job, and our first goal has been achieved, now comes the second goal (a positive assessment of the people who will vote).

The bad side:

We spent too much time planning how the game should be, hopefully next Jam have better ideas in less time.

Screenshot_3

We hope you have fun with our game!

See Ya!           *(^-^)*