{"author_name":"Andrew_","cat":"LD #22","comments":[],"epoch":1324748820,"likes":0,"metadata":{"p_key":"60026","p_author":"Andrew_","p_authorkey":"508765","p_urlkey":"95778","p_title":"Trapped Alone \u2013 Postmortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324748820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508765","us_name":"Andrew_","us_username":"Andrew_","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><strong>What went right<\/strong><\/p>\n <ul>\n <li>Images, graphic design.<\/li>\n <li>Focus on game (no distractions)<\/li>\n <li>Layout of game<\/li>\n <li>Knew how to use tools (C++ SDL)<\/li>\n <li>Game Story\/Planning<\/li>\n <li>Timelapse\/Livestream<\/li>\n <\/ul>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li>Not fully compatible with all platforms (Mac, Linux)<\/li>\n <li>Character movement could of been better<\/li>\n <li>Lava should have done more damage<\/li>\n <li>Could have had more levels<\/li>\n <li>Lots of DLLs and other included files<\/li>\n <li>Walls should have acted differently (instead of spawning at start of room)<\/li>\n <\/ul>\n <p><strong>What I will do better next time<\/strong><\/p>\n <ul>\n <li>Try a different programming language that is more universal, easier to use<\/li>\n <li>Have less DLLS<\/li>\n <li>Graphics could be slightly better<\/li>\n <li>Player movement could be better<\/li>\n <\/ul>\n <p>Overall, it was a great experience to be part of Ludum Dare 22.<\/p>\n <p>Timelapse here: <a href=\"http:\/\/youtu.be\/qUCHPi0LrXw\">http:\/\/youtu.be\/qUCHPi0LrXw<\/a><\/p>\n <p>Get it here: <a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=6571\" href=\"..\/ludum-dare-22\/?action=preview&amp;uid=6571\" rel=\"nofollow\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=6571<\/a><\/p>\n <p>&nbsp;<\/p>","time":"December 24th, 2011 12:47 pm","title":"Trapped Alone \u2013 Postmortem"}