{"author_name":"Adhesion","cat":"LD #22","comments":[],"epoch":1324611540,"likes":2,"metadata":{"p_key":"60052","p_author":"Adhesion","p_authorkey":"7860","p_urlkey":"95804","p_title":"Planet Earth Is Blue \u2013 Playthrough Video, Timelapse & Postmortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324611540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7860","us_name":"Adhesion","us_username":"\/author\/adhesion\/","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/xsoljpwCBNo?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/8sdfdHyEUEE?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Edit: I also put up the <a href=\"http:\/\/dl.dropbox.com\/u\/10018382\/Planet%20Earth%20Is%20Blue%20OST.zip\">soundtrack<\/a> if anyone wants to check it out!<\/p>\n <p><strong>What Went Right:<\/strong><\/p>\n <p><span style=\"text-decoration: underline\">Time Management&#8230;?<\/span><br \/>\n I was able to plan out most of my time pretty well, so thankfully I was able to implement nearly all of the features I wanted, with just a few minor ones going undone. I spent about 5-6 hours on audio, probably roughly the same on graphics, and the rest coding, which is about what I expected (and planned) going into the weekend.<\/p>\n <p><span style=\"text-decoration: underline\">Audio<\/span><br \/>\n I was already pretty experienced in making this style of music (and making music in general, which I&#8217;ve been doing since 2004) so it wasn&#8217;t too horrible of a prospect to make a bunch of game tracks in a short amount of time. Having done a whole ton of album-a-days (<a title=\"http:\/\/crapart.spacebar.org\/aad\" href=\"http:\/\/crapart.spacebar.org\/aad\">http:\/\/crapart.spacebar.org\/aad<\/a>) helped on that front too &#8211; thanks Tom 7! Trying to come up with a variety of original material was probably the most creatively difficult aspect of the whole weekend but I&#8217;m really happy with how the music came out. And of course, working with bfxr was a pleasure.<\/p>\n <p><strong>What Went Wrong:<\/strong><\/p>\n <p><span style=\"text-decoration: underline\">Game Balance\/Playing My Own Game<\/span><br \/>\n I think the biggest issue with the game as it stands is the balance or difficulty &#8211; depending on how you play it, it&#8217;s probably either way too easy or way too hard. This wasn&#8217;t really obvious to me until around Sunday when I little else to do but play my own game and do lots of polish. It&#8217;s kind of funny to think that I didn&#8217;t spend enough time playing my own game in a 48-hour game dev competition, but it actually makes sense, especially considering the sort of game I was going for. I&#8217;ll try to keep this one at the forefront when I do my next Ludum Dare.<\/p>\n <p><span style=\"text-decoration: underline\">Slight Unfamiliarity with Tools<\/span><br \/>\n This wasn&#8217;t too much of an issue, but I had to look up a few XNA-related things to implement certain features, particularly graphics-related ones. I also struggled with GIMP a bit, which is probably understandable to anyone who has ever used it.<\/p>\n <p>All in all this was an awesome experience. Can&#8217;t wait for the next challenge!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gameplay-video\/\" rel=\"tag\">gameplay video<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld22\/\" rel=\"tag\">LD22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"December 22nd, 2011 10:39 pm","title":"Planet Earth Is Blue \u2013 Playthrough Video, Timelapse & Postmortem"}