Post-mortem “Alone in the war”
Hi there,
first of all, congratulations for all contestants, you made a good job :). Now, our post-mortem/discussion/reflexion about our game.
Well, this is my first LD and I want to thank @ReikVal, my friend, game designer and co-developer of our first game. It is not perfect, actually it is full of bugs, inconsistencies and poor gameplay. But, it’s not bad after all :D.
We learnt a lot in this contest, we learnt how to develop a game from scratch, designing the game, creating a micro-engine and developing game features. While we were developing we found a lot of problems.
First, we start developing our engine without any experience. We lost a lot of time doing this task and we don’t invest enough time on game development. But, if we are positive, we developed a cool engine with the following features:
- Loading textures using a TextureManager improving our memory management.
- Handling mouse input using GLUT with a InputManager class.
- Using a SceneManager we can switch between two different contexts, using a nice interface for our Scenes.
- Cool Sprite class for handling sprites animations.
- A TileMap class for loading the map
- Three useful GUI classes for Buttons, Selectors and TextInputs.