{"author_name":"mantis","cat":"LD #22","comments":[{"author_name":"kato9","time":"December 21, 2011 1:29 pm","epoch":1324492140,"text":"&#8230;you do know that LD22 is over right? From this post it makes it sound like you&#8217;re still working on your game. Uh..happy birthday!","spam":"N"}],"epoch":1324488300,"likes":1,"metadata":{"p_key":"60095","p_author":"mantis","p_authorkey":"779","p_urlkey":"95848","p_title":"Oh crap, I forgot the title! Gameplay progress, I guess :)","p_cat":"LD #22","p_event":"LD22","p_time":"1324488300","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"779","us_name":"mantis","us_username":"mantis","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So yeah, coding hard, even if slow ( I _HAD_ to sleep during the day, still weak from the sickness ). I managed to implement PNG map loading, character entity, tiles, and &#8220;tile cleaning&#8221;<\/p>\n <p>PICTURE TIME!<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/tilechanging.png\"><\/p>\n <p>Now to implement, in Gameplay milestone:<br \/>\n -Dying<br \/>\n -Multiple levels<br \/>\n -Time limit<br \/>\n -more tile types<br \/>\n -enemies<\/p>\n <p>Sheesh. I guess I&#8217;ll be doing 3 days. Stupid sickness.<\/p>\n <p>Also, I noticed that I&#8217;m making the game about a goblin that&#8217;s alone on his birthday. It&#8217;s my birthday, I&#8217;m alone in my bed, far from any friends ( in a foreign country ), coding. Not so different after all, eh? Maybe I&#8217;ll change the game ending from one I wanted to have to happier one. At least my Gobos will have a happy birthday \ud83d\ude09<\/p>","time":"December 21st, 2011 12:25 pm","title":"Oh crap, I forgot the title! Gameplay progress, I guess :)"}